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Citytopia (Mobile)

NOTE: The working title of the game during development was Transit City Touch. Please note that all assets are property of Atari.

Buildings are broken down the following categories: Residential, Commercial, Industrial, and Parks. Each category has pre-specified colour palettes that the shader utilizes to randomize the colour scheme of each building. In these screenshots, all buildings use the same default colour palette: (pink, orange, and beige). Small buildings are 2x2 tiles, and large buildings are 4x4 tiles.

The pipeline for all buildings included modeling, texturing from a preexisting atlas, vertex colouring (for colour randomization and window illumination), and creating highly optimized LODs and shadowcasters (under 220 verts each). The smaller buildings (2x2 tiles) had a tri limit of 3000 tris, and the larger buildings (4x4 tiles) had a limit of 12000 tris. Vehicles had a limit of 220 verts, and texture size of 64x64 px.

Rest Area (Park 2x2)

Rest Area (Park 2x2)

Houses (Residential 2x2)

Houses (Residential 2x2)

Duplex Homes (Residential 2x2)

Duplex Homes (Residential 2x2)

Small Apartment Building (Residential 2x2)

Small Apartment Building (Residential 2x2)

Twin Apartment buildings (Residential 4x4)

Twin Apartment buildings (Residential 4x4)

Large Apartment Building (Residential 4x4)

Large Apartment Building (Residential 4x4)

Grocery Store (Commercial 2x2)

Grocery Store (Commercial 2x2)

Skyscraper Supermall (Commercial 4x4)

Skyscraper Supermall (Commercial 4x4)

Small Factory Level 1 (Industrial 2x2)

Small Factory Level 1 (Industrial 2x2)

Small Factory Level 2 (Industrial 2x2)

Small Factory Level 2 (Industrial 2x2)

Small Factory Level 3 (Industrial 2x2)

Small Factory Level 3 (Industrial 2x2)

Large Factory Level 1 (Industrial 4x4)

Large Factory Level 1 (Industrial 4x4)

Large Factory Level 3 (Industrial 4x4)

Large Factory Level 3 (Industrial 4x4)

A selection of assets that I created. Accurate representation of camera zoom/angle during gameplay.

A selection of assets that I created. Accurate representation of camera zoom/angle during gameplay.

Houses (Residential 2x2)

Houses (Residential 2x2)

Large Factory Level 3 (Industrial 4x4)

Large Factory Level 3 (Industrial 4x4)