Created for a mobile racing game. Modeled in 3ds Max and textured in Photoshop and Substance Painter. I modeled and textured the vehicle, but do not own the rights to any of the content featured in these screenshots.
Mid-poly realtime screenshots (Unity on mobile). I modeled and textured the vehicle, but did not create the shader on the car body.
~20k polys
Screenshot of the in-game render.
I modeled and textured the vehicle, but did not create the UI, render, or shader on the car body.